Name/Model#
Xm-1 Missile Boat
Designer/Manufacturer
Cygnus Spaceworks/Thrawn
Combat Designation
Advanced Space Superiority Fighter
Power System
Iotek 11k ion power cells/ionization reactor
Propulsion System
Cygnus 5K9 Dual Line ion engines
Flight Control System
Miradyne RCS-8 flight avionics system
Navigation
SFS N-s9.6 Navcon computer system
Crew
1 pilot
Speed Rating/Acceleration
122 MGLT/ 21 MGLT per second (Speed and acceleration doubled when
SLAMs are in use)
Maneuverability Rating
91 DPF
Weapons
One Taim & Bak KX6 Laser Cannon
Two SFS M-s-8 Advanced Concussion Missile Launchers (20 missiles each)
Two General Purpose Warhead Launchers
Hyperdrive
Cygnus HD7 Hyperdrive Activator Unit
Shields/Armor
Forward/Rear projecting Novaldex Shields (120SBD);
Quadranium
Steel armored
Titanium hull |
Introduced as an
even deadlier upgrade to the Assault Gunboat, the Missile Boat is
the elite long-distance weapons fighting platform. Designed by Cygnus
under the commission of Grand Admiral Thrawn, the Missile Boat quickly
made a name for itself, becoming an object of terror to convoys,
starfighter pilots, and capital ship crews alike. A single Missile
Boat can hold up to 80 concussion missiles, an unprecedented amount
of fire power for a ship of that size.
Though deadly from
long-range, Imperial pilots dislike the Missile Boat once they get
into the thick of combat. A single weak laser cannon and bad maneuverability
make the Missile Boat vulnerable in dogfights. For this reason it
is best to dispatch a flight of TIE Advanced or Defenders to guard
the Missile Boats and dogfight, freeing up the Missile Boat to sow
death from long range.
Because of the Missile
Boat's production cost and its dogfighting handicap, the Missile
Boat has not become as common in Imperial fleets as many anticipated.
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